Project Update: Build Version 0.5.3
We return with one of the most significant updates to date—and one that marks the closing arc of this grimdark saga. After months of refining mechanics, sharpening the story’s edge, and breathing life into our cast of sinners, saints, and mutants… we can finally say:
The Endings Are Here.
The final dungeon—the game’s emotional and mechanical climax—is now fully implemented. And with it come four distinct, branching endings, each shaped by the decisions you've made, the secrets you've uncovered, and the lives you've saved… or sacrificed.
These aren’t just color swaps or variations on a theme. These are full narrative arcs, each built with unique scenes, cinematics, and consequences that ripple across the fate of the entire sector.
Ending 1: Total Victory – "The Imperium Prevails"
This is the best possible outcome.
If you’ve held your squad together, discovered key relics, and maintained discipline without falling into fanaticism or corruption, your reward is a complete and glorious triumph.
In this ending, the final dungeon culminates in a decisive purification of heresy. Your forces stand tall, scarred but united, as the storm breaks and Imperial banners rise again over a shattered world. The heretic threat is not just defeated—it’s eradicated. Your Inquisitor becomes a figure of legend, revered by shrine worlds and feared by traitors for generations to come.
But this ending isn’t easy to reach. It requires both strategic foresight and moral consistency—and just a touch of ruthlessness, when necessary.
Ending 2: Pyrrhic Victory – "The Flame Burns Low"
Victory comes, but at a cost.
In this middle-ground path, the enemy is stopped, but only after devastating losses. Major characters may die. The inquisitorial stronghold lies in ruins. Civilians perish in the crossfire. And the price of salvation becomes something you’ll have to live with… if you can.
The world is technically saved—but it’s a hollow sort of peace. The wounds run deep, and many endings in this path explore the aftermath through grim epilogues. Broken alliances. Faith shaken. The Inquisition’s power preserved, but its ideals compromised.
You’ve won—but there’s little left to celebrate.
Ending 3: Partial Loss – "Evacuation Order"
This is a survival ending—not a victory.
You’ve fought well, but the odds eventually overwhelm your efforts. The cult’s influence spreads too far, the final rituals are triggered, and your last act is to initiate a desperate retreat. Entire zones of the hive city collapse into chaos. Orbital support is cut. Your team scatters as you fight to escape with your life.
This ending is bleak. You survive aboard a crippled ship, carrying only remnants of your mission. The sector is lost. Your legacy is one of endurance, not heroism. You couldn’t stop the tide—but you lived to warn others.
It’s not a "Game Over"—but it feels close.
Ending 4: Enemy Victory – "The Hive Wakes"
This is the true Game Over ending—and it’s as grimdark as Warhammer gets.
In this catastrophic scenario, your failure enables the final ritual to complete, tearing a hole in the veil and inviting something far worse than heresy. The signs were there: strange signals, lost contact with outer colonies, whispers of something in the void.
As the dust settles and you lay defeated, tendrils of a Tyranid Hive Fleet break atmosphere. Bio-ships descend. Cities are consumed. The cult was never the final threat—it was merely the signal fire.
Your Inquisitor dies forgotten, and the game ends with a visual epilogue showing the planet lost, consumed, and marked as the first of many worlds to fall.
We know some of you are completionists. Others are curious. And some of you? You just want to see the world burn and be saved—all in the same afternoon.
Good news: you can cheat the system.
While your first playthrough should reflect your true choices, we’ve added a simple developer shortcut that lets you preview all four major endings without replaying the entire game from scratch. This is especially helpful for testers, lore lovers, and those of you who like to analyze every possible branch before choosing your canon path.
enter the score manually
Current Progress
- Final Dungeon: 100% designed and implemented (multi-path exploration, companion reactions, and key moral tests)
- All four endings coded and connected to your in-game decisions
- Branching companion epilogues written (the survivors)
Files
Get Inquisitor Trainer by Adeptus Celeng
Inquisitor Trainer by Adeptus Celeng
Status | In development |
Author | adeptusceleng |
Genre | Visual Novel, Adventure |
Tags | Adult, Comedy, Erotic, femaleprotgonist, futa, Lesbian, Sci-fi, Yuri |
More posts
- Project Update: Build Version 0.5.284 days ago
- Project Update: Build Version 0.5.1Mar 18, 2025
- Project Update: Build Version 0.5.0Dec 20, 2024
- Developer Notes for V 0.4.8Oct 31, 2024
- Developer Notes for V 0.4.3Mar 16, 2024
- Developer Notes for V 0.4.2Nov 21, 2023
- Developer Notes for V 0.3.11Apr 09, 2023
- Developer Notes for V 0.3.10Mar 04, 2023
- Developer Notes for V 0.3.8 (Polished Build)Jan 17, 2023
Comments
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That's beautiful, but will the heretic path ever be finished?
it will be very soon, but the whole art polish will take longer
That's great news!